The Games and Computers Museum of the Past Era is a fan-made initiative created by four fascinates of old games and equipment with the help of our friends and family. We have a desire to share our passion and our collections with as many people as possible and the desire to infect them with our retro enthusiasm.
When creating our Museum, we were guided by the principle of combining the history of video entertainment and the history of computer science. So we have created a place where you can both view a number of unique exhibits, watch the showcases, and get to know games – by playing them on nearly fifty stations (computers, consoles, arcade machines).
Thanks to the work and commitment of us and our friends, we managed to organize exhibitions and events for many years (as the initiative RetroGralnia we have been operating since 2011). In September 2017 we opened the first museum in Poland devoted both to video games and the history of computers and computer science.
In our Museum of Games and Computers, you will move to the old days – ’70s, ’80s and ’90s when the video game industry and the IT industry were thriving.
If you remember those times, you will be able to immerse yourself in your memories or show your children what their parents played on. If you are younger – you can check that in the past games were equally or even more fun in comparisons to new ones, and computers although having less computing power were equally functional.
Regardless of your age – you will discover a huge variety of equipment and games – about the existence of some of which you probably did not know.
Remember that when creating this place, we put both on its educational values and the good fun of our guests in mind. You might as well spend long hours with us reading articles in retro newspapers, watching our exhibition or playing games!
We hope that you’ll like it!
Sightseeing tours: 10:00-11:45, 12:00-13:45, 14:00-15:45, 16:00-17:45, 18:00-19:45
Technical breaks: 11:45-12:00, 13:45-14:00, 15:45-16:00, 17:45-18:00, 19:45-20:00
Avaible Tickets (updated live)
A visit to the Museum does not require prior reservation , however, please check the number of available places and possibly consider purchasing an OnLine Ticket.
Avaible - the top number indicates the number of avaible tickets in the Museum limited by the available space.
Tickets – Pricelist
The ticket entitles you to use the Museum on a given day with 1h45min time limit. Discounted tickets are intended for children up to 18 years of age and adults from 60 years of age. Children under 15 years of age can use the museum only under the supervision of adults, Family ticket allows entry for 2 adults and 2 children up to 18 years old.
Tickets for individuals can be purchased on site without prior reservation. Organized trips and school groups must have such reservations. Please contact such us for it.
We are located in Poland, in the city of Wrocław on Orląt Lwowskich 20A street in the Świebodzki Rail Station building – the last door in its right wing – looking from the front (from Kolejkowo), the entrance is from Robotnicza street.
Muzeum Gry i Komputery Minionej Ery
pl. Orląt Lwowskich 20A
Video Game Consoles
In this zone you will find the full spectrum of the most important and the most interesting video game consoles – starting from the market pioneers – Magnavox Odyssey from 1972 and Atari Pong from 1973 (the so-called first generation), through the second generation consoles (including their first representative – Fairchild Channel F from 1976, and the most popular Atari 2600 from 1977), the third generation (e.g. NES from 1983 and Sega Master System from 1985), the fourth generation (e.g. SNES from 1990 and Sega Mega Drive from 1988), the fifth generation (e.g. Nintendo 64 from 1996 and Sony PlayStation from 1994), and finally ending with the sixth generation (e.g. Nintendo GameCube from 2001).
Who wouldn’t like to be able to take their favorite game anywhere? There’s always been a whole range of games designed to be able to travel with us. At first, these games were powered manually by the player, or by force of gravity. Later, wind-up mechanisms were introduced.
The breakthrough came with the electrical batteries. In the beginning, they powered the mechanisms and motors. Later, in portable games, electronics screens gained popularity, and the games themselves became more and more feature-rich, slowly evolving into miniature versions of stationary video consoles.